AI Insights · Timothy · October 2021
Top 5 Arcade Sports Apps in the US: Q3 2021 Performance
Discover how the leading arcade sports apps performed on a unified platform in the US during Q3 2021, with insights on downloads, revenue, and active users.
In Q3 2021, the top 5 arcade sports apps in the United States showcased varied performance metrics. Here's a detailed look at their weekly downloads, revenue, and active users.
Block'em All by Rollic Games saw a peak in weekly downloads at 303K in mid-July, followed by a gradual decline to around 40K by late September. Weekly revenue began modestly at $38 in late July and rose to $298 in early August before tapering off to $55 by the end of September. Active users peaked at 508K in early August, subsequently decreasing to approximately 86K by the end of the quarter.
Golf Rival - Multiplayer Game from Zynga Inc. maintained strong weekly revenue, starting at $855K in late June and stabilizing around $754K by the end of September. Downloads fluctuated, peaking at 129K in mid-July and declining to around 55K by late September. Active users remained relatively stable, averaging around 794K throughout the quarter.
Touchgrind Skate 2 by Illusion Labs experienced a steady increase in weekly downloads, reaching 105K by late August before settling at 53K in late September. Revenue saw a gradual rise, peaking at $14K in mid-August and closing at approximately $10K by the end of the quarter. Active users increased from 156K in late June to a high of 292K by late August, before declining to 232K in late September.
Crazy Kick! Fun Football game by Voodoo marked significant fluctuations in weekly downloads, peaking at 103K in early August and dropping to around 49K by the end of September. Revenue remained relatively low, with a peak of $556 in early August and ending at $307 in late September. Active users witnessed a peak at 244K in early August, followed by a decrease to about 125K by the end of the quarter.
BASEBALL 9 from playus soft maintained consistent weekly downloads, averaging around 51K in August and settling at 32K by late September. Revenue saw a steady decline from $148K in late June to $53K by the end of September. Active users decreased from 720K in late June to approximately 563K by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.